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Devlogs

Slow but Necessary Progress

Garden of Bones
A browser game made in HTML5

My to-do list may have gotten slightly out of hand when I realized that NOW is the time to get all your MC’s variables in order and find “systems” that work for me moving forward, so while I’m hoping to get 0.1.2 finished this upcoming week, I want to do this well, not quickly. Not many items left to cross off that list though!

Here’s a glimpse at what remains of my to-do list:

  • objects and arrays (send help)
  • more flavour text
  • final arson route edit
  • add [SPOILER] option to other routes
  • finish new hallway interaction

…and a few other last-minute details for Chapter 1 that almost nobody will notice, purely because it makes me happy. Everything else is just tedium and troubleshooting. Hoping for all of these changes to go live sometime in mid-June! I’ll definitely post a note here to let you know.

After the update, I can focus on my draft for Chapter 2 again, and all the choices that come with it. One Glorious Choice in particular. A deceptively fleeting choice, tbh, but I still can’t even bring myself to hint at what it is because it should be an in-game reveal. Not all of you will see this particular variant of the interaction, but the excerpt I posted on my tumblr blog in May is actually from that same scene.

I’m very excited guys but the boring stuff must happen first.

Slowly making up for time lost to headaches!

PROGRESS.

~ Effie

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