Devlogs
VantaPsy DEMO V3.4.6 Update Log
VantaPsy DEMO V3.4.6 Update Log
Updates
- Fixed an issue where the Heal skill didn’t restore AP when the player was at full HP. This effect now functions correctly but only triggers once per round.
- Fixed a layering issue where the player could appear behind environmental elements if those elements were placed prior to movement.
- Added a fade-to-black transition and automatic location reset after specific conversations, allowing characters to exit cleanly without needing the player to manually leave the area.
- The Soulless enemy now Absorbs Ice and Blocks Vanta, aligning their behaviour more closely with lore implications.
- Ensured player attack damage cannot drop below 1, except in specifically designed scenarios.
- Fixed an issue where loading a save during combat would cause screen filters to stack, resulting in a doubled visual effect. This has been resolved to prevent visual clutter.
- Fixed an issue where Speed buffs and debuffs were reversed, causing effects meant to increase Speed to instead reduce it—and vice versa.
- Fixed a bug where the Speed dice roll wasn't properly applying to the Speed boost function, resulting in incorrect speed multipliers.
- Fixed dodging actions decreasing Speed instead of increasing it as intended.
- Added standard weapons and armour to the toy box in Zuki’s room for players who may have missed them.
- Added a few items around the house—a small gift for those who take time to explore.
- Minor corrections across dialogue and menus for improved clarity and polish.