Posted June 08, 2025 by Hungarian_Grendel
#tutorial #rpg #tabletop #step-by-step #know-how #dark #trauma
Because no one fears a blade like the one that’s already tasted vengeance.
Meet Steel Jackal, a cold-blooded, cybernetically enhanced bounty hunter. But beneath all that chrome and firepower, there’s a haunted past... Let’s build it using the Sample Trauma Table (roll 3d12):
Rolled: 4 – 8 – 3
Jack Sullyvan, Steel Jackal’s birth name, was sold by his poverty-stricken parents to a criminal syndicate operating in the back alleys of Metro Manila. He was just another product, packaged and processed into servitude.
Though we won’t expand this thread now, keep it in the background. Jack's rage isn’t random—it's a delayed detonation, waiting for the right trigger.
This unlocked the real emotional core.
In the grimy back-kitchen of the gang-owned noodle bar, young Jack found a friend: Hemmy, a gentle, oversized teen with a dopey grin and a soft spot for Jack. Every day, Hemmy snuck food to Jack from the backline.
One night, the sadistic restaurant manager caught Hemmy “stealing.”
He beat him to death with a metal ladle.
Jack snapped.
He stabbed the manager in the chest with a meat cleaver, ran out into the rain, and never looked back.
Since then, if a comrade dies in front of him...
Jack doesn’t grieve.
He erupts.
This isn’t just cyberpunk edge-lording. This trauma chain has:
A catalyst (the sale)
A bond (Hemmy)
A reaction pattern (explosive grief)
And a moral anchor in a world that’s forgotten the concept