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New models and layout!

Sins of Clay
A downloadable game

Hey everyone!

 This week, we’re bringing some exciting visual updates. We had to remake some models and unwrap UVs because we were previously using vertex painting for texturing. We've decided to switch to using color palettes instead, which allows us to apply custom shaders we created in Godot more effectively.

And here are some of the new models!

For this first level we have decided to limit the sides of attack. This make this map easier? Not necessarily, as you may never know what can come from the cliff.

The map was reworked to have a more forest-like vibe, and we redesigned the town walls to be rounded. This change not only expands the town area but also increases the space from which mobs can attack, balancing out the fact that there are now only three accessible directions.

We hope these new changes and upgrades keep you excited for what’s coming next.  A big thank you to everyone who’s been patiently following our progress we really appreciate the support!

See you all next week with more updates. Have a great week!

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