Posted June 06, 2025 by drone.ah
Iβve just dropped a new update video showing how I made triangleβs asteroid field feel endless (without crushing performance).
π― Goals:
- Infinite-feeling field
- Natural placement
- Safe spawn area
I used a randomized grid to spawn asteroids, avoided brute-force collisions, and skipped quadtrees (for now). Instead, I built a chunk system and added attractors to prevent everything from drifting offscreen.
Also integrated a debug GUI with dvui to help visualize and tweak things.
πΊ Watch the 5-minute devlog:
π Full post here: https://drone-ah.com/2025/05/08/asteroid-field/
Next time: crafting systems and how Iβm handling material drops. Stay tuned!