Posted June 06, 2025 by Omni
- Reworked enemy progression system, will allow paper variants to be seen more often
- Made paperclip paperperson charge upon spawning
- reworked ink necromancer (previously wasn't able to attack)
- added in game option to end the game
- added option to change hitbox visibility
- Fixed player attack hitbox
- added one mini boss that occasionally spawns once your army reaches 20+ entities (THE LEMON!)
- mobile joystick and attack button (slightly janky)