Devlogs
V1.3 Update
This is the last major update for Datura Time - it's been a fun 4.5 years of development ;)
- Updated distance-based scaling and opacity for aiming reticule sprite
- Added aiming reticule back in when not using aiming assist
- Fixed some glitches and tweaked gameplay in Forest 1 and 2
- Made all directional lights in scenes automatically important (ie per-pixel) - prevents directional lights occasionally not lighting geometry
- Optimized A* pathfinding code
- City 2: Fixed projectile ricochet off-of basketball courts mesh
- Various minor gameplay tweaks and re-balancing
- Fixed issue with perceived audio source inversion for 3D spatial sound.
- Added voice-overs and headbust GUI elements for all talking NPCs
- Added music to level intro sequences
- Added new game outro text