Posted June 05, 2025 by Federx
It annoys me when the build here is too far behind compared to the one in development, so I'm uploading the current one even though the new stuff needs more testing.
The big new thing is the fact that the damaged components panel is now a subviewport screen with a shader that shows you in red which parts are currently damaged (example: if the right arm is damaged, all the secondary weapons are unusable, if a leg is damaged jumping and boosting are impossible etc)
I'm gonna write a more in depth changelog for the next demo day as usual