Posted June 05, 2025 by Skydome Entertainment
The Hive 1.301 Patch Notes
This patch addresses many long-standing issues and implements significant improvements based on feedback from our players and reviews over an extended period. Your input has been invaluable in helping us refine and improve the game. Thank you for your continued support!
Resolved a major performance issue related to collisions:
Why: This fix addresses long-standing performance bottlenecks, significantly improving the player experience by enhancing stability and responsiveness.
Water Shader: Completely overhauled and tailored to meet project needs:
Main Menu Water Shader: Updated to match the new system so it now functions properly and aligns with in-game water visuals. Why: These changes were necessary to restore broken water shaders while improving customization and maintaining consistency in visual quality.
Why: Squad mechanics were removed to make units easier to control. In response, Legionnaires were adjusted to focus on being fast, swarming DPS units and gap closers, with values balanced for their new role as single units.
Why: Hunters have also been converted to single units for improved control. Their stats were updated to reflect their new role as resilient light skirmishers, with a focus on consistent damage and flexibility in early-game strategies.
Why: Workers were made faster to improve resource collection efficiency and overall game pacing, particularly in early-game scenarios.
Why: Increasing the Rhino’s size and speed reinforces its role as a heavy frontline tank, enabling it to reach key targets faster and hold its position more effectively in combat.
Why: The Wasp’s mobility and handling were enhanced to emphasize its role as a highly agile unit, ideal for hit-and-run tactics and fast repositioning in battle.
Why: These units were added early in the campaign to showcase their unique strengths and strategies, allowing players to experiment with them before deciding to unlock them with DNA. This encourages strategic planning and exploration of playstyles.
Why: Player feedback indicated that the original cutscene angles were confusing. The updated angles make these moments more engaging and visually coherent, improving the narrative experience.
This patch addresses critical performance issues, improves unit balance and gameplay progression, and enhances visual and narrative clarity.
All the best, Skydome Entertainment