Devlogs
First Release!
NapitakA browser game made in HTML5
Hi all! Napitak is a rogue-like deck building card battler that I am developing in my spare time. It started as a way to kick the tires of the DragonRuby game engine and is quickly growing into an actual design doc spreadsheet. I am hoping to expand on the ideas here with some more depth first and then some artwork, sfx, music, and polish later.
The current core game play loop is as follows:
- Craft some potions and sock some ingredients into your inventory pouch from your alchemy lab.
- Battle a monster(only one right now)!
- Setup an alchemy workbench and craft some new potions with ingredients you have looted from the monsters you fight OR refill your current potions as they run low.
Going forward I am looking to add:
- Multi-tiered crafting system with more depth and layering so exploring the crafting options is intriguing.
- A journal to track your unlocked recipes.
- An encounter map that allows the player to choose where they are going next out of multiple proc. gen'd options.
- A penalty for your deck reshuffling (perhaps a 1-2 turn stun or something while you "rifle through your potion bag").
- An option to try to flee fights for a potential cost upon failure.
- A more clear loss-con where you can see a summary of your run with an option to quit or try again.
- Meta-progression between runs allowing upgrades for:
- Ingredient tiers that allow for enhanced effects to be added to your potions.
- Starting ingredient pouch size.
- Starting HP and FP.
- Possibly more as I iterate.
- More potions, ingredients, encounters and enemy types.
- Art, SFX, animations, and music.
Files
HTML5 v0.1 3.6 MB
MacOS v0.1 5.2 MB
Windows x64 v0.1 3.9 MB
Linux x64 v0.1 4 MB