Posted June 04, 2025 by Springroll Games
- Fixed "GGMR_PLAYERS_MAX" incorrectly being set to 2 instead of 4.
- The "Normal" and "Idle" CPU types no longer always use a special move after respawning.
- Double jumping no longer clamps your speed if you have "aerial_state_use_momentum_drift" set to true.
- Fixed an issue where verlet objects were not properly added to the sync id system.
- Added the "Angle" modifier input, which adds 22.5 degrees to the stick angle on keyboard and snaps the stick angle to the nearest 45 degrees on controller.
- Added the "Dual Stick Angle" special control setting which allows the right stick to influence the angle of the left stick.