Devlogs
Week 3 (Current)
- Day 1
- Started Work on a Profile System. Setting up the framework for Player Customization as well as Stat Tracking.
- Day 2
- Swapped out Spring Jumping for a High Jump option. (if crouched then jump, you perform a high jump).
- Adjusted Player Movement Stats
- Day 3
- Somehow forgot about re-adding Coyote Time to the player controller. It's back in now.
- Made the Weapon and Ammo Resources. The Start of getting weapons into the game again.
- Day 4
- Updated the Art of both the Thumbnail and Banner for the game. (As well as the theme for the page)
- Got... slightly... distracted in setting up the next two projects after this. (Rally Mania and ARMS INC.) << Secret Links >>
- Some more modifications to player stats to continue fine tuning it. (Mainly Crouch Speed and the Angle a player can walk on.
- Not in a method I like but I'd like to be somewhat expedient with this, but I have weapons working currently. Unlimited ammo (Like Overwatch) for now... Maybe I go this route of unlimited ammo, doom/quake (as in the running around with the entire arsenal setup)...
- Day 5
- Day 6
- Day 7