Posted June 04, 2025 by Saqirmdevx
#Major #Update #Gameplay #Changes
Note: We are trying to speed up gameplay, so the average game takes about 5 to 10 minutes max
Reduce the base health and base damage of minions
Melee Minion:
- Damage 24 => 19
- Health: 450 => 330
Ranged Minion:
- Damage 25 = > 18
- Health 325 => 260
Siege Minion:
- Damage 40 => 34
- Health 530 => 370
Important: Now every minute (3rd wave), minions' health and damage increases by 7% (maximum 210%)
Important: Siege minion now spawns at the 6th wave (2minute) and then spawns every minute
Important: 3rd minion spawns now at 15minute instead of 20
Belle
Level 6 Talent - Floral Ambush movement slow 25 => 30
Prickly Vine (K) - Slightly increase break distance
Thomas
Damage per level 3 => 2.5
Shadow Carrot (L) - Damage 115% => 110%
Flin
Level 10 Talent - Split Damage 50% => 40%
Marksmanship (L) - Bonus attack speed 70% => 65%
Hazel
Level 6 Talent -Triumphant Upheaval healing based on hero damage 50% => 75%
Triumphant Upheaval (K) - Base damage 30 => 25
Triumphant Upheaval (K) - Damage based on health 6% => 5%
Arel
Base attack speed 1.05 => 1
Foxy
Rapid Fire (K) - Cooldown 9 sec => 8 sec
Magdalene
Passive: Damage per stacks upon death 18 => 20
Haunted Ghost (L) - AP Modifier 48% => 45%
Seer
Increase cast animation of Seer by 50ms
Level 6 Talent - Benevolent Flare movement speed 20 => 15
Malevolent Curse damage per level 1 => 0.5
Benevolent Explosion (K) - Cooldown 6 sec => 7 sec and slightly reduced radius
Malevolent Form (L) - Duration 6 sec => 5.5 sec
Plate Shield
Active: Movement Slow and Attack Speed slow 35% => 30%
Corrupted Lightslayer
Cost: 550 => 575
Shadow Slayer
Cost: 550 => 575
Garuns Defender
Cost: 500 => 550
Vile Flask
Cost: 40 => 35
Demonic Ring
Health: 100 => 80
Ability Haste 5 => 4
Passive: Attack damage per stack 1 => 0.75