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Devlogs

Update 0.0.6

Outhold
A browser game made in HTML5

We've just uploaded version v0.0.6. This update adds a couple quality of life improvements, and balances a few of the upgrades and level difficulty. If you currently have a playthrough in progress, note that your current upgrades will be refunded (but your collected token totals remain what you had before).  

Full changes below:

    • Added a button to toggle the "Auto Level" upgrade on and off during a run.
    • You can now see the upgraded tower range while hovering over the tower level up button.
    • The "Time Challenge" upgrade has been moved to an earlier slot in the tree. This should hopefully make more people explore this part of the tree.
    • Level 2 has been tuned down to be slightly easier, while Level 3 has been made slightly harder.
    • The "Explosive Chance" and "Explosive Damage" upgrades have had their costs reduced.
    • Added an "Explosive Bosses" upgrade. This should make the explosive branch more viable against bosses.
    • The "Tower Fire Rate" upgrade now raises fire rate by 5% for each spent time token, up from 3%.
    • The "Arrow Multishot" upgrade now reduces fire rate by 35%.
    • Fixed a bug where you would sometimes end up in a state where upgrades you hover over would automatically get purchased.

    Files

    • outhold-web.zip 34 MB
      Version 13
    • outhold-windows.zip 36 MB
      Version 14
    • outhold-macos.zip 58 MB
      Version 13
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