Devlogs
Demo 16 Public Launch!
Posted June 03, 2025 by 2DNiem
#devlog #update
🎮 Gameplay & Mechanics
- Lovense Integration:
- The game now automatically searches for Lovense apps on your network when you press Pause.
- A Lovense button was added to the Main Menu.
- The current implementation in-depth testing — may require more feedback for stability.
- New Map: The Town:
- Added the largest and most detailed map to date.
- Central hub for future content — expect NPC encounters, story beats, and exploration opportunities.
- VR Headset Overhaul:
- All in-game placeholder headset images replaced with 32 new, high-detail artworks. (Big thanks to NekoRaven for helping me with them <3)
- Headset no longer triggers hypno effects during dialogues or grabs.
- VR Headset is no longer a starting item; now found organically through gameplay.
- Combat and Encounter Fixes:
- Fixed a bug where the player could lose gear by unequipping with a full inventory.
- Fixed issue where players could defeat Lily but still be defeated by cumming.
- Fixed dagger persistence on the ground.
- Reworked ropes: they now restrain without removing equipment.
- Disabled dialogue initiation with Luna if another dialogue is already in progress.
- Prevented exploit where you could repeatedly re-fight Kaly and Lily by re-entering scenes.
- Resolved wall-phase bug by tweaking collision recovery logic.
- Town portal now appears at every rest wave.
🧠 Characters & Dialogue
- Lily:
- Added topping dialogue.
- Fight changes: Lily now jumps out of the nearest hole after hiding.
- Reworked Characters:
- Maeve, Morgana, and Aqua received scene reworks in some of the old ones.
- New Voice Content:
- Kalysea and Luna now have voices to enhance immersion.
- Dialogue & Interaction Tweaks:
- New dialogues for Luna, Lily, and Minty (a special mimic).
- Small adjustments across multiple scenes: improved grammar, typos, and flow.
- Sounds added to sex scenes during dialogues.
- Subtle status-related images and CG tweaks enhance feedback and visual clarity.
🧰 UI & Visual Feedback
- Added hover info to the player chest UI for better inventory management.
- Spell Equip Interface:
- UI now reflects correct hotkeys (1-4) instead of outdated (Q/E/R/F).
- Players can now assign spells by pressing the desired hotkey after selection.
- Status Effects Visuals:
- New icons and visual feedback for Crippled, Blind, Disarmed, and Silenced statuses near the Side Doll.
- Inventory Trash Can:
- Now includes animations and sound effects for better UX.
🐞 Bugfixes & Minor Tweaks
- Addressed numerous bugs “as best as possible” — untested changes may need QA.
- Several minor dialogue improvements, grammar fixes, and visual polish applied across the board.