Posted June 03, 2025 by MagnesiumNinja
#update #devlog #v0_6_4
I lied in the last changelog; *this* is the Next Fest version.
Perfect time to overhaul almost all the combat sound design, right?
There were a few bugs I wanted to fix for the festival as well, particularly how the UI looks on 4K and ultrawide monitors.
Please enjoy!
v0.6.3 -> v0.6.4
- Fixed hand capacity warning always appearing on the second pick of a standard draft.
- Behemoth Soul now has the correct item icon and card art.
- Fixed critical hit sound not playing.
- "No line of sight" icon now takes into account when certain cards are empty or on cooldown.
- Numerous UI elements are no longer positioned strangely for 4K monitors at high UI scale.
- Click-and-drag camera panning speed now adjusts for monitor size.
- Fixed target preview showing nonexistent self-damage when units had stacks of Fragile.
- Fixed knockback preview on allies showing nonexistent damage.
- Cutscene tarot cards are slightly closer together so the previous one remains in context.
- Edited post-tutorial conversation to be more show, less tell.
- Edited a few other bits of the script.
- Moved character portraits further apart by default.
- Dialogue text is now coloured like name tag text.
- Adjusted timing of status effect announcements.
- Made units wobble for longer when hit.
- Units also wobble when receiving debuffs.
- Implemented spatial audio for in-world sounds.
- Updated battle theme version.
- Overhauled a lot of battle sound design.
- Added sound for mousing over targetable tiles.
- Used card-handling sounds in more contexts.
- Added sound for beginning a dive.
- Retreat 1 can now move you diagonally.
- UI scale now defaults based on monitor resolution.
- Made tutorial checkboxes harder to miss.
- The "ignores line of sight" tutorial no longer appears for teleport cards because those are self-explanatory.
- Added highlight particles to the player's first character selection.
- Added a conversation log control reminder.
- Added a conversation skip control reminder.
- Cricket's Experience now costs 1 rather than 2, but starts weaker.
- Crow's Nest Egg now starts at 8 damage gain per turn rather than 15.
- Spinning Top and Jianzi now give 1 Focus/Grit rather than 2.
- Keen Retribution and Steeled Retribution now give 1 Focus/Grit when you're attacked, rather than 2.
- Added a new enemy for each realm.
- Fire: Added Kindling.
- Water: Added Fogdweller.
- Wood: Added Bystander.
- Metal: Added Lightning Rod.
- Earth: Added Chronicler.