Posted June 03, 2025 by Zhixiang
This version greatly improved the source code readability.
As a new feature, 2.1.0 added a Thickness To option for side faces to support multiple UV mapping modes of side texture.
For example, suppose that we have the following sprite
and the following side texture.
We can choose to map the thickness (depth) of the sprite to the height of the side texture.
Or map the thickness (depth) of the sprite to the width of the side texture.