Devlogs
v1.2.11: Opportune fixes
Just a little patch here, with some bugfixes and modding improvements!
CHANGES
- Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives
- Slightly optimized texture loading
- Fixed crash on launch for users with certain language settings
MODDING
- Added Lua function 'getGlobal_string()'
- Fixed formula 'w2:weight' using main hand weapon instead of offhand
- Modded drawOrderFX now use texture size as sourceRect if it isn't specified
- Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
- Moved some hardcoded formulas to c_formulas.txt
- Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
- Fixed m:randSign not working
- Build mode Fill tool (hotkey: f) rework!
- Highlights all affected tiles beforehand
- Now only selects contiguous tiles, like a normal fill tool
- Can select non-contiguous if Ctrl is held
- Range increased from 8 -> 15