Posted June 02, 2025 by godDonut
Hi there,
Today's update is mostly about improving the ability screen for the Roguelike mode to make it feel more juicy-juicy.
In no particular order:
I rewrote a lot of code. This project started as a fun week/month experiment, and I coded most of it pretty poorly early on. Now that I'm more invested, I’ve been spending time refactoring and cleaning things up. The rules system is still the worst part—there are so many edge cases. I haven’t found a satisfying solution yet, but we’ll see.
Rock balls leave a stain, now they also change color when you switch to Ice Hockey mode.
Fixed a bunch of issues with the Roguelike UI—especially the score counter. It should now feel consistent and reliable.
The ability selection screen has been completely reworked. I'm really happy with how it turned out. It feels super responsive and satisfying to use. Good job, me! pat pat
Before :
After :