Posted June 02, 2025 by mariano.mora
We completely remade the black hole mechanic. It now features improved and more eye-catching animations, making it much more impactful during gameplay.
We implemented a Mass Relay that constantly rotates in a fixed position. When a character or bullet enters its area, it launches them at high speed in the direction it’s currently pointing. This adds a new layer of dynamic movement and strategic play.
We increased the size and speed of projectiles, making combat more aggressive, chaotic, and fun overall.
We now have a basic functional gameplay loop:
We developed a custom main menu with multiple animations and visual polish. It gives the project a more cohesive and professional look.
Our next big focus is on bug fixing and internal improvements. Many current mechanics are hardcoded or built as quick prototypes, which creates conflicts and makes future changes harder.
We’ll be focusing on:
Thanks for following our journey! See you in the next devlog 🚀