Posted June 02, 2025 by Itsy
That was cataclysmically stupid of me.
While working on a new stage, I ended up adding a variable that broke the other 2 stages and, guess what? Didn't notice it. for roughly 4 days. Oops. Anyways, it's fixed now.
I also altered a few things, though: You now cannot tech for 2 frames after being hit. This stops some strange scenarios where someone would shield, drop the shield, then tech a downward hitting move. Looked wrong.
I've also altered collision to be more accurate (in its failsafe), and I made air dodges less prone to clipping.
Have fun, I'm working on Pikachu~ (i will be using his pokken voice lines)