Posted June 01, 2025 by luvasgg
#ttrpg #osr #fkr #combatant #elfgames
A Combatant is a well-trained fighter: skilled with any weapons, capable of mounted combat and able to fight while doning armor without tiring.
As a general rule, actions in combat are resolved by rolling 2d6 (or 1d6 if the action involves higher risk and reward), then consulting the Oracle (relevant bits reproduced here):
1d6 | Oracle | 2d6 |
1- | No, And | 3- |
2 | No | 4-5 |
3 | No, But | 6 |
4 | Yes, But | 7 |
5 | Yes | 8-10 |
6+ | Yes, And | 11+ |
Getting a No when you're attacked means a hit was scored against you and you must save vs Death. For the common man, failing this save means death or a dire wound. For the Combatant, though, it means only being put into an unfavourable situation: you were disarmed, was tripped and fell, was blinded or dazed, etc.
A Combatant only dies from a failed save vs Death caused by a hit if they're already in disadvantage, if they're vulnerable or unaware, or if their opponent is exploiting a weakness. In any other case, they save to avoid those things from happening. The players and the referee should discuss each situation and determine when a save vs Death should be lethal or not to the Combatant before the saving throw is made.
Given the situation allows it, a Combatant carrying a shield can interpose it against a hit that would make them save vs Death to avoid having to save. Doing so splinters the shield, rendering it unusable.