Devlogs
Basic Level Blocking
This week, I focused on basic level blocking to establish the foundational layout for my game environment. Key actions completed:
- Added a basic door asset to represent the planned exit point (Screenshot 1).
- Blocked out room layouts using simple tile-based lighting and grid spacing (Screenshot 2).
The blocked level includes:
- A central hallway connecting the main rooms.
- Side rooms for various classroom types.
- Planned lighting zones to suggest space usage and atmosphere.
feed back
the lighting was good.