Posted August 18, 2019 by Hanako Games
#patch
New scenes to Feb 21st
* Sprite zoom adjusted on the scene in Virginia and Ellen's room. Existing
saves in that scene may look briefly odd but it will fix itself.
* Bonfire subtly less subtle.
* Spark anims tweaked so they won't repeat forever, so the bonfire should
use less CPU.
* Buying an ornament for William no longer takes our money negative if we
had <$5.
* Minor text corrections.
* Feb 14 Minnie scene now has more relationship options.
* Go from the bonfire straight to a night-bedroom background instead of
randomly coming up to a day-bedroom bg.
* Tweaked the music on the William kiss CG. May still be too subtle.
* FlowTapped indicators no longer physical. This protects them from
area-effect spells that work on physical objects, like Blast shrapnel.
* Shockwave now works.
* Fixed save warning loading when a unit was killed by a Condition (like,
say, a lightning trap.)
* Crash damaging decorative flames (say, with Shockwave) fixed.
* Display a note on saves when they have debugger use or ignored crashes.
* New looting function that decides whether or not to tick added
* Examining sleeping monsters should add 'E is asleep.' (with appropriate
pronouns and is/are mapping)
* Blinded monsters can no longer move forward.
* Crash killing Gates fixed.
* Scrubbers for equipped_{charm,head,wand} added.
* Should more reliably track when you've cast a spell.
* Poison now notes the caster among the target's damagers.
* Monster Emote2() method added, delivers one of two emote strings depending
on whether you can see the monster only or both objects.
* Potsdam should no longer disappear when learning Stagger.
* Big Steve's sprite should actually show up in week20.
* Now clear out a unit's level field when it's removed from the level.
* Warnings scrubbing timer callbacks should now leave a nop in the timer
callback so they don't cause crashes later.
* Examine no longer counts as a spell for tracking dungeon_cast_spell.
* Monster movement no longer makes player footstep noises.
* Blindness should now show a message when it wears off.