Devlogs
Bug fixes and new features
Bug fixes:
- Counter attakes no longer can lead to wrong animations if enemy immediatly moves.
- Provented enemies spawning in inaccesible crevises.
- Reduced lag when large number of enemies are taking their turns.
Added features:
- Make non slime enemies more likely to spawn.
- Can now auto move to room/path intersection by clicking on mini map.
- Auto move will stop when you reach your target.