Devlogs
Version 1.1b
Version 1.1b released:
- Switched to asymmetric melee combat. Simultaneous/symmetric resolution was too much of a pain to do for little return. Player units now resolve close combat first, followed by enemy units.
- Tweaked the rules for cover to clarify that not all cover provides 360 degree protection from ranged attacks.
- Increased the number of axemen in the first scenario.
- Added rules for indirect fire and shooting from cover to the Advanced Combat Rules section (not included in this document).