itch.io is community of indie game creators and players

Devlogs

Bouncy Buds Prototype Launch Update - 1

Bouncy Buds
A browser game made in HTML5

This project is a school project that I worked on for my AI class. I had half the semester to apply the principles we learned to creating a game with AI agents. The agents had to display state switching abilities as well as utilize Unity's built-in NavMesh system for pathfinding.

I am quite proud of the research that I did for the game, but I feel that I could have dedicated more time to the actual gameplay and AI systems rather than learning visual scripting and shader graph creation. Overall, I am glad that I focused on learning those unique skills because I would like to explore those further in my future projects.

Some major things that I learned during this project's first development phase are:

  • Using Unity's NavMesh system is helpful for AI agents, but it is useful to read the documentation linked with the different components of the NavMesh package.
  • Keeping visual script graphs organized is essential for understanding the flow of the processes you've created with various nodes.
  • Shaders are incredibly helpful in establishing cohesion in the visual aesthetic, and they can make the game feel more professional really quickly when applied.
  • Keeping scripts and other assets organized and well-documented throughout development is crucial to allowing the entire process to continue running smoothly.

This first phase was launched to itch.io on 05/30/2025

Files

  • BouncyBudsWebGL.zip 3.5 MB
    May 30, 2025
  • BouncyBudsBuild.zip 29 MB
    May 30, 2025
Download Bouncy Buds
Leave a comment