Posted May 30, 2025 by Rebekah B.
This project is a school project that I worked on for my AI class. I had half the semester to apply the principles we learned to creating a game with AI agents. The agents had to display state switching abilities as well as utilize Unity's built-in NavMesh system for pathfinding.
I am quite proud of the research that I did for the game, but I feel that I could have dedicated more time to the actual gameplay and AI systems rather than learning visual scripting and shader graph creation. Overall, I am glad that I focused on learning those unique skills because I would like to explore those further in my future projects.
Some major things that I learned during this project's first development phase are:
This first phase was launched to itch.io on 05/30/2025