Posted May 29, 2025 by Andrew Schultz
I said I wouldn't update unless there was something pretty catastrophic.
Well, the bug I found is ... pretty glaring once you see it, but it doesn't affect gameplay.
I thought I put in an option to toggle whether the tutorial was on or off with TUTORIAL YES or TUTORIAL NO. But a brief code inspection shows it was cut and pasted from score notify toggling. No text changed, same variables changed.
I wouldn't have seen it without a general discussion on intfiction.org of what tutorials should do that prompted me to look at the code again. So I did my due diligence. Originally I was just going to put in a note about HELP/HINT/HINTS also being useful and giving them generic rejects and probably not send in an update. Then I had an idea "what if people wonder if bonus points/footnotes are related to tutorials? Better make that clear." So I tried to toggle the tutorial and failed.
Nobody seems to have seen it, so I'm glad I looked into more practical matters. But once I saw the bug, 1) I felt silly and 2) I realized it was a pretty safe one to fix.
Then I started trying to merge code for the post-comp release and saw a simple bug I couldn't possibly have overlooked. I did try making sure each core point had a "you got that half right," didn't I?
Oh no I did not. But here's the thing: it was tied up with one other thing I was disappointed about. I forgot to tell you how/why the book you got disappeared from your inventory. Somehow I forgot to add that rationalization. So I did that now.
Final change log, I hope:
--variable defined to check where you solved final bonus point (for post-comp achievement)
--fixed TUTORIAL YES/NO option
--HINT/HINTS/HELP are now trivial meta-commands
--TUTORIAL lets you know it's not linked to bonus points, etc.
--notify player they got (point before plain base) half-right and also explain where Prayer Lights goes