Posted May 29, 2025 by Kaeir
After tinkering around Godot for the last year or two, I've decided I wanted to actually complete something start to finish. I would allow myself any time-saving, corner cutting, work around "hack" that let's me finish this game (except ai "art", fuck all that).
On deciding the project direction, I landed ultimately on a 3D top-down shmup game. This let me: code the game without having a large amount of coding knowledge/experience, make 3d assets that do not have to rigged and can be animated entirely with code, and also limit the amount of assets i need in general. This is a very familiar game genre and copying it was the key to quickly creating something playable.
From then, I decided to combine some other points of inspiration into the game so it wouldn't "just be" a shmup. I wondered, "how would Star Fox 64 work in a top down perspective?" So, I got to it and my cube ship became an arwing. My cube bullets became lasers. And of course, the charge shot became a core feature.
The result is a very barebones prototype heavily inspired by star fox 64 (with sfx direclty ripped from the game lol) that would have no more than 1 minute of gameplay. But to me, I see the foundations of something bigger. And more importantly, I made my first game! Something I dreamed of doing as a kid. I'm very proud of how well it managed to come out, and I was able to convey my vision 1:1 without any compromises due to lack of resources, coding, or anything else.
Now, I publish it to the online void so that other people can stumble upon it and play it. Please enjoy, and leave your comments, thoughts, and/or feedback in the comments. I will read everything probably!