Posted May 29, 2025 by LOIRELAB
New enemy: Slimerat & Grease Daddy
New enemy abilities: Split and Charge
New rotating upgrade for basic weapon
New basic weapon sprite
New orbital and facing features for weapons.
Rotating weapon is now a basic weapon. Special logic was moved to basic Weapon class.
Charge now ignores enemies and have a longer path
New sprites for various enemies (everything now SHOULD be within the same color palette)
Enemy sprites now look to the direction they are moving
Enemies now have separate physic collider and hitbox (that was pain)
Fixed Knockback mechanics
Vacuum rotation update
Sprite size and frame rate changes