Posted May 29, 2025 by Satinel
While I don't know the exact cause of the WebGL version crashing, it seemed to occur when a lot of the maze was explored.
The simplest fix to that was to reduce the maze in size, especially since it was probably too big to start with.
Additionally I finally got the outline shader to work in the WebGL version!
I also fixed elite enemies not being marked as elite (which meant they didn't get their unique battle music.)
Finally, I added a mouse sensitivity slider which should help those who found the player character turned too slowly.
Hopefully there are NO MORE PROBLEMS EVER! And I feel like the game is actually worth sharing, so that's a big plus.