Devlogs
Devlog June '25
About
Hello everyone after some down time I got finally back at working on Space Conflicts: Empires. Here is what changed in June ’25. Steady closing in on the first playable alpha. I still can not give any ETA but for what it “feels” like it should be around 50-60% complete. Even though my ticket system says 15% of milestone alpha complete. But I am creating / closing / moving tickets around quite a lot as development picked up steam.
New
- Added Galaxy background
- Added an additional syllable based name generator
- Added list overview to show all entities in a scene for easier accessing planets, moons and such
- Added option to configure themes used for some ui icons and planet impostors
- To improve performance certain objects are replaced with a 2D texture at a certain distance called impostors
- Added an options menu to tweak some game settings
- Added resource icons
- Added popover window to interact with entities (build stuff on planets for example)
- Added a corona to stars which also serve as their impostor
- Added EasterEgg “Unreal Mode”
- Added option for server admins to kick players
- Added a client side feedback menu to display reasons for a kick (eg server full, erroneous player data send to server, trying to authenticate as another user or just for being naughty)
Improvements
- Much more robust game generator
- Updated to Godot 4.4
- Upon entering a game for the first time players will now have their home world centred on screen
- Improved in-game UI
- Simplified some under the hood client / server game code
- Rewrote most on how the lobby system works
- Rewrote in game chat
Fixes
- Players can now actually visit other solar systems
- Fixed various crashes
- Fixed players not getting booted into the game under some circumstances
Screenshots