Posted May 28, 2025 by kirishimashoichi
#visual-novel #devlog #linear-story #indiegame #renpy #no-choices #storytelling #stretch
Unlike many VNs, Stretch has no branching routes. No bad endings. No good endings.
The story flows from start to finish like a novel—because that’s what it aims to be.
There are choices, but they’re just short digressions, not forks. A little fun, a small detour, then back to the story.
This gives players the freedom to stop and return any time. The story doesn’t punish or pressure. It’s just… there, waiting.