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Dragonfly 0.0.1 - Post GWJ fixes and improvements

Dragonfly
A downloadable game for Windows, macOS, and Linux
  1. Added new Flight Progress Bar for tracking how far you are in a flight.  If there isn't a stage boss, the flight will end when the end is reached, if there is a boss, the boss will be spawned at the end of it.
  2. Addressed some jitter that may happen depending on frame rate.  Now instead of using MoveAndSlide() on the Key Grip node that's a parent to Camera and Player, a Tween is used.
  3. The Map Camera will now longer detect inputs and move while a Flight is in progress.  After a Flight, the Map Camera will reset to center to the Player's position.
  4. The Mouse Cursor will now warp off screen when a Flight starts.  It will warp back to the center of the screen after a Flight resolves
  5. The Flight will now Pause if the Menu is opened.
  6. Added Abort Flight button to the Menu.  At any point during a Flight, if this button is used, the Flight will end and the player will return to the previous Tile as if they failed the Flight.  The player will retain any resources received, and (in the future) consume Time.
  7. Added a Flight Information Dialog to confirm Flight details and give users a chance to cancel.  Tiles will no longer immediately reveal, but will reveal after the Flight resolves.
  8. Added some better framing and controls to the How To Play.  This will evolve into the Codex later.
  9. Added  a frame around the Garage to conform to the other dialog theming
  10. Added a confirmation if the player tries to leave the Garage without either equipping newly purchased weapons or if no weapons are currently equipped.
  11. The Confirmation Dialog now appears next to the mouse when it appears.  Additional support for Controllers and Keyboard only users will be added later.
  12. Added Fragments Icon to the Resource List in the Menu

Known Bugs:

  1. If an enemy is hit by multiple projectiles in the frame that it dies, it's death effect triggers multiple times.  This can cause more rewards than usual, and a boss's core to become vulnerable sooner than expected.  A fix is known but would effect the amount of rewards per Flight.  It will be addressed in the next update once the average enemy density per Flight is addressed.

Files

  • Dragonfly-0.0.1_win.zip 101 MB
    56 days ago
  • Dragonfly-0.0.1_linux_x86_64.zip 93 MB
    56 days ago
  • Dragonfly-0.0.1_mac.zip 155 MB
    56 days ago
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