Posted May 27, 2025 by Mintee
#my-first-game-jam
🎮 Game Title: Vespid – Post-Jam Devlog
Hi! I built Vespid for the GameDev.tv 2025 game jam, and although I narrowly missed the deadline due to a last-minute Unity build issue (💔), I still wanted to share the finished game and the process behind it!
Completed in 10 days (around full-time employment), no sleep and harsh lessons learned.
🧠 The Concept
The theme was “Tiny World”, and I built a 3rd-person Wasp simulator where you gather resources to survive and expand the nest. You explore the "world", fend off humans, and grow the colony.
My inspirations were GTA, Goat Simulator, Subnautica, King Kong and to be honest, my ambition got the better of me! In the end my main inspiration was to embody one of natures most hated insects and lean into that!
⛏ Development Process
Built in Unity 6 using C#
Core systems: Flight controls, AI giant humans, nest expansion, pheromone mechanics
Simplified enum statemachine (not sure it simplified things in the end)
Procedural grid-based collectible spawning
Simulated nest attacks and human activity
Created a unique pheromone system for detecting danger
⚠️ What Went Wrong
Spent too long debugging nest attack visuals
Final build threw errors due to Unity pipeline quirks—missed the deadline by 15 minutes 😭
Didn’t sleep enough…
✅ What Went Right
Finished a complete game loop: gather, expand, defend
AI felt reactive and alive
Visuals and systems communicated the theme well
I learned a lot about ScriptableObjects and AI behavior trees
🚀 Post-Jam Build
Even though I missed the deadline, I’ve uploaded the working post-jam version here:
Please give it a go and let me know what you think!
📌 Lessons Learned
Always build early and test the final package
Simpler visual indicators beat fancy effects when time is short
“Done” is better than “perfect”