Posted May 26, 2025 by Ishvirchopra35
**Date:** 2025-05-25
**Version:** v0.2.0
**Stage:** Pre-Alpha
**Author:** Ishvir Singh Chopra
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### What’s New
- Created animation transitions and triggers for both characters.
- Set up:
- Viking animation triggers
- Hermit animation test GameObject
- Hermit animation clips: primary, secondary, special, signature, heal, take damage, death
- Transitions: idle → action and action → idle for both characters
- Created triggers for all transitions in Animator Controllers.
- Created prefabs for Hermit and Viking with Sprite Renderer, Animator, and child visual object.
- Created `MainMenuManager.cs` and `BattleManager.cs`.
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### Known Issues
- Viking's take damage and death animations are currently placeholders (idle poses).
- Final pixel art for Viking's damage/death not available yet.