Posted August 16, 2019 by Vikid Games
+ Optimized light rendering, water reflections & object culling leading to slightly better outdoors performance.
+ Fixed lighting issues during intro cutscene
+ Fixed a broken dialogue choice that caused players to get stuck if picked.
+ Toned down collision radius for some objects that had some serious physics issues.
+ Objects dropped into drawers can now be picked up again
Regarding performance issues during gameplay:
There is a television ingame that causes huge fps drops when being turned on. We have unfortunately yet to find a good working solution for this issue so if you are experiencing lag, try turning off the television whenever it's possible. Reducing Overall & Shadow quality in the options menu also helps a lot if it's lagging.