Devlogs
v4.2.7 Release Patch - Some fixes and improvements!
After collecting some feedback on the latest release from you guys (thank you!), I've made some fixes and improvements on this release patch!
This is a small changelog, but important nonetheless, so let's take a look at what's been corrected, and added:
## POST-RELEASE PATCH 1
- Fixed Hypnocat's Illusions causing crashes upon appearing when not being chased previously
- Fixed Werewolf Injection TF leaving footstep stains on the floor
- Fixed Nightling internal errors in VentsAreaSubregional upon appearing
- Fixed a logic error in Nightling AI
- Fixed some collisions that didn't allow to cross through in Office Area as a Player-Monster
- Fixed Snake Transfur sequence leaving the screen white if loading a save or exiting to menu before it finished
- Changed a small fraction of Puro's lines in his dialogues to avoid confusion
- Fixed Snake TF's FP camera colliding inside nearly everything when sliding fast / idle crouch
- Improved table collisions by separating collisions into tabletop and legs; no longer a single big box collision (as SnakeTF, for example, you can now go under it!)
- Changed Movable Cone carry position to be relative to the head bone (e.g. SnakeTF now carries the cone on its head even when 'crouched'; previously it was always a static offset)
- Light Switch in Vents Maze now affects Hypnocats as well; they will now seek the nearest carton box to hide in it if they were outside when the Light Switch was activated
- Introduced a visual colour difference between ON/OFF for roof lights that are flickering in the Office Area; useful to know when to move!
- Changed interaction widget design a little bit to be less confusing... hopefully.
- Added new logo
- Added Nightling Claw Marks overlay on screen when getting clawed by one