Posted May 25, 2025 by Cl0uds
In this devlog, we’re diving into one of Last Loop’s defining features — the world rewind mechanic. Forget reviving the player with a perk — this time, you’re rewinding reality itself.
After experimenting with a few ideas, I’ve settled on a full world rewind system. When triggered, it pulls back the entire game state — not just the player, but everything:
Zombies revert to earlier positions and states
The player comes back to where they were — alive and restored
Ammo, health, and map changes are rolled back
It’s like the world blinks and undoes the last few seconds
The idea behind Last Loop is that time travel "caused" the apocalypse — and the more you rewind, the more reality breaks down. This mechanic ties directly into that concept.
Future versions of the rewind will include:
Physics glitches (objects jittering or freezing)
Distorted zombies (walking backward or acting out of sync)
Echoes of your past self showing up for a few seconds after a rewind
It’s not just about survival — it’s about unraveling the timeline.
Rewind is triggered manually (keybind)
Stores a history of world states to rewind through
Player becomes invincible during the rewind
Enemies and objects visibly snap back to where they were seconds ago
Still performant even with lots of active zombies
Add visual/audio feedback (glitches, rewind FX, distortion)
Hook the rewind to a perk purchase (Time Loop Tonic)
Set cooldowns or limited charges to avoid spamming
Possibly introduce “glitch anomalies” the more you use it
That’s all for now, Last Loop has officially broken the laws of time.
Next up: perks and the mystery box!