Posted May 25, 2025 by MATHEO.FG
#Development #Update
In the past days, we work making the rig and weight paint for the 3D models of player type "f" (transfem), player type "m" (transmale), player type "nb" (non-binary), and player type "idk" (I don't know)., which share model with the NPC type "pedestrian" (aggressive and non-aggressive).
Let's break down our work process for this.
We continue using Blender for this part of the process, and work in a blender file different of the ones we use to texture our characters. Taking advantage of the pre-made armature options, I use the Basic Human (Meta-Rig) of Blender has our point of start, then I modified the positions and sum of bones according to the model portions, cuts, and the use of every part.
Having the rig exactly like we wanted, I joined all the objects that were part of the model, and apply all transforms to delta to have a clean mesh. Next, I proceed to set the rig like the parent of our model, and apply an armature deform with automatic weights. Then I start working in manually in the weight paint of each bone, continuously testing how this affect the mesh to archive the effect exact that we wanted for our animations.
When I finish the weight paint of our first model, I proceed to import one by one the rest of the models with similar mesh, then parent them with the rig. After that, I select the original mesh and one of the other models mesh, then, I transfer the weight by names. Only some models required some additional touches.