Posted May 25, 2025 by Looneydog
#blind-silence #devlog #horror #qte #prototype #game-update #atmospheric #sonar #indie-horror #level-design
We’re excited to release v0.3 of Blind Silence, our sonar-driven horror prototype!
This update focuses on making the experience more understandable, immersive, and reactive, while staying true to our original design principle: discovery through instinct, not instruction.
🧠 What’s New in v0.3
🛋️ Interactable Objects: Players can now push/pull sofas and use control panels more intuitively.
🔺 Beast Instinct System Polished:
🟣 Memory Triggers
🟡 Interactable Hints
🔴 Danger Alerts
Each is now paired with a distinct color and aura, and we’ve added a visual guide to help players recognize them.
🎮 QTE Moments: Face death or narrowly escape it — the trap scene now has two branching outcomes.
🧾 Feedback Integration: A player feedback form is now available [link your form], helping us gather insights for next steps.
We didn’t want to “teach” you how to play. Instead, we built a system that you learn by surviving it. Every sound, pulse, and mistake should bring you closer to understanding the horror around you — and within you.