Devlogs
Demo patch 14
- Synced damage with visual (so it's not insta now)
- Fixed PowerUp like Quad being vulnerable and it's outline which was rotating twice faster
- Added auto save at new player turn
- Fixed bot navigation when one of target can't be reached
- Fixed potential Line of Sight for ramp tiles
- Precache now cones (like shotgun one) to avoid micro-stutter on first use
- Survey dialog on game exit - so maybe this time someone will fill it :D