Posted May 24, 2025 by mayatrap
Hey everyone!
First off, I apologize for lack of updates over the past 3 weeks. Despite my silence, multiple incremental updates have been released during this time, mainly focusing on improving the current Grading System, upon which the Graduation System will be built.
Class Grading: As you may have noticed, classes now have a new Completion / Progress bar on their page that shows what percentage of the tasks have been completed. The more you complete, the higher grade you'll get
Course Grading: - Courses now have two components to their grading, also visible on their page. 40% of their grade will be the average of the grades from their classes and 60% will be based on how many of the course tasks you complete.
Nothing spectacular here, but based on your feedback the "Faster" and "Fastest" models have been retired. In their place you will find a new "Fastest/Smart" model, that should be just as fast as them but also as smart as the slower ones. Available for Diamond Supporters only. Enjoy!
Because of how easy it is to get credits and how hard it is to lose them a new system has been introduced that limits the amount of time you can pause a task. When you pause a task, a new countdown timer will be displayed, showing you for how long the task may remain paused. When it hits 0, the task will fail and you'll receive a punishment. (this can be disabled from Settings/Gameplay)
Enhanced Progress Tracking:
Refined Grading Algorithms:
Improved Task Management:
Technical Improvements: