Posted May 24, 2025 by Sirrah
#update
Thank you all for the feedback you’ve given on Trappist! This update adds some of the most often requested features: a panel to switch between colonies, consumption and production rates in tooltips and space bar
as the default key to pause/resume.
There is now a new panel to quickly switch between colonies. It shows a colored icon for each settled colony, and can be expanded to show the colony names or be disabled in the Options menu. Clicking on any icon works pretty much the same as clicking on the colony names while in space. You also have the option to send a selected ship straight to that colony. When a colony is running into a serious resource shortage, the icon will flash a red alert and the tooltip will tell you exactly which vital resources are running out.
The resource related tooltips now include the total production and consumption on the colony. This information is also available while transferring resources and setting up trade routes.
The top bar now shows Silicon, Computer Chips and Plasteel after you unlock these resources by expanding your colonies. The vital consumption resources for a colony (Oxygen, Water, etc. depending on the colony) are always displayed, and will alert you when they are running out.
On the construction panel, the tooltip will show how many buildings you already have of that type. When you place a building, the top bar will show the resources you need.
The trade route UI has received some fixes and tweaks that make it much easier to use. Most noticeable is that the trade route panels now adjust their position so they won’t overlap each other. And the resource transfer icons won’t pop up when the ship lands at a colony while you’re adjusting the trade route.
Many games use the space bar to pause/resume the game, and it felt odd that in Trappist the space bar takes you to space instead. Now the default key to return to space is changed to tab
, and space bar
will pause/resume the game like you’d expect.
The full list of changes to keybindings is in the changelog below.
The new defaults won’t apply automatically if you’ve made your own changes. You can use “Options menu -> Keybindings -> Restore Defaults” to reset all keybindings to the new default.
There are some graphical improvements as well. The shadows should no longer have any unintended gaps and the shadow maps are now at a higher resolution (up to 8k on Ultra). Trappist now uses Unity’s Forward+ renderer for all quality levels. This allows for many more active lights at once and a large base now looks much more interesting, with all the factory and cargo drone status lights visible.
Thank you all for your feedback!
The changelog for v1.0.11:
1,2,3,4
to control the game speed.tab
/shift+tab
instead of space
/shift+space
.tab
).h
keybinding (in addition to Home
) to “Move to Colony Hub”, especially useful for macOS users without a Home
key.