Posted May 22, 2025 by Blue Vertigo
#Audio #Doom #DOOM WAD #Sound effects
I found a couple of issues that needed to be addressed, so here we are again! I overhauled the monster replacement code to account for some instances where MSEX monsters didn't activate death triggers on maps with UMAPINFO. The new code now checks what monster is being replaced and doesn't replace a monster if it is already being replaced by something else. My testing for this has been pretty sparse, and I'm honestly not the best codemaster™, so there are bound to be some issues that crop up! Please let me know if you run into anything. Download it from the usual places (i.e., the first post of the thread)!
I also wanted to draw some attention to the Doom 2 Minor Sound Fixing Project. It's a great endeavor and pairs well with Monster Sounds EX, so check it out!
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