Posted May 21, 2025 by Damon L. Wakes
#GUN WIZARD #jam #game jam #devlog #GDevelop #update
Another day of GDevelop BIG Game Jam #7, with another GUN WIZARD update to show for it! The past 24 hours have seen the following changes:
As with yesterday’s update, I suspect the current state of the game is just slightly too unforgiving to give the wizard the overpowered feel that I’m going for. However, I’m planning to revisit the system for spawning enemies and the plan is to make it so it’ll initially be nothing but rats, then rats with a few cyclopes, then some knights on top of that, and so on. That should give a bit more breathing room at the beginning to choose a solid selection of upgrades (and build up a respectable gun vortex) before the real challenge starts.
I’ve also made an effort to seek out artists to replace the placeholder(+) Kenney graphics, so who knows! GUN WIZARD (or at least some portion of it) could have a brand new look tomorrow. I’m actually a big fan of the Kenney assets, but the sprites I’m using at the moment are 16x16px scaled up to 32x32 and I’m not positive the big chunky outlines really work at that size. Plus I feel as though I often just don’t make the effort to get a team together for these things, even though that’s a big part of the appeal of these events.
I’d still quite like to get a musician on board as well, but at this point I think I’m set on phonk as a genre. It started as a joke, but it’s grown on me through all the playtesting. Anyway, if you know anybody who could throw some tracks together before Sunday, send them my way!