Posted May 21, 2025 by Snail Dream
2.0.0 (5/21/25)
- Features
- Added achievements
- Added a save + continue system (autosaves when exiting to menu)
- Overhauled the shopping experience
- Shopping now occurs after each level-up, with the game paused
- Every 5th level is now preceded by a perk/boss shop
- Added Frenzy mechanic: Drop cards rapidly to build up a gold multiplier
- Added new tile modifications:
- Iron: Falls and pushes downwards. Immune to Pop tiles
- Water: Flows like water. Displaced by falling Iron
- Frenzy: Adds extra frenzy when dropped, cleared, or destroyed
- Fixed: Immune to gravity/iron but can be popped
- Decays from Fixed_4 -> Fixed_0 on discard
- Cannot be removed or replaced untill fully decayed
- Added new consumable items:
- Duplicate: Add a copy of the pocketed card to the top of your deck
- Skip: Discard the active card
- Added new action items:
- Bone: Add a card left in a previous run's pocket to the top of your deck
- Added new perks:
- Double Frenzy: Doubles the amount of frezy gained per tile
- Interest: Gain 10% (rounded) of remaining money per stack when leaving the shop
- Surplus: Increase the number of items in the shop
- Added new bosses and updated existing ones
- Added Glossary menu listing tile/item/perk descriptions
- Cloud/daytime settings now change gradually with each level-up/down
- Custom static clouds can be re-enabled in Settings
- Added multiple tile sprite styles and color palettes to improve tile visibility across custom background colors
- Added multiple presets for GUI settings
- Added modding support for tile sprites, color palettes, and GUI presets
- Added additional sound effects
- Added a super-hidden secret