Posted May 22, 2025 by DTnG Games
#version 6 #tower defence #UI update #Balancing update #new ability #QOL #Polish update
Version 6.0 Changes: Balancing, UI Improvements and Audio Changes
This update was a bit delayed due to a busy schedule, but updates over the next couple of months should roll out more quickly.
Balance Changes:
-Critical Chance and Damage upgrades now apply to the magic sword ability.
-Scattershot now properly runs multiple times when chance is above 100%.
-Autocasting can now be unlocked for magic ring and time dilation abilities.
-New Ability: Last Resort.
This ability is unlocked by being level 3 and spending $100k.
It is a one time use that spawns a ring that one shots any enemy regardless of their hp.
It also sets your own health to 1 and prevents any healing.
UI Improvements:
-Enemies now will flash white whenever they are hit.
-Added a fps counter that can be dragged around by holding shift and left clicking.
-Ranged enemy projectiles now fade in and out to look more laser-like.
-Updated the following tooltips: all abilities, critical chance, critical damage, and scattershot chance.
-Changed how the cursor loads so the sprite is centered when it is a crosshair cursor.
Changed the default cursor to a crosshair to better convey that you can click to shoot.
Customization Improvements:
-Added toggle for tutorial popups
-Added toggle for enemy death animations
-Reorganized the audio settings a tiny bit
-Added SFX Volume slider
-Added toggle for the fps counter
-Added 3 more music tracks
SFX Changes:
-Added a jingle when upgrading successfully
-Added a laser pew effect when shooting
-Added a explosion effect when enemies die
Backend Things:
-Reworked how the audio was working so that more advanced techniques can be applied.
Bugfixes:
-Attempted to fix a bug where the planet would not properly show the hitflash in the .exe version.