Devlogs
Alpha 0.1.2 available
Posted August 14, 2019 by ochounos
#alpha #release #available #medieval #rpg #game #open world #donensbourgh #unreal #ue4 #simulator
New build is available with a few changes, improvements and bugfixes. The main change in this build is the introduction of weights on items. Each item has a weight and inventories are limited on weight instead of slots. Also, hands are not two extra slots anymore but part of the inventory so they count on the whole weight.
Changelog
- Inventories are based on weight instead of slots.
- Hands are not anymore two extra slots but count on total weight of inventory.
- You don't need to equip items on hands because are automatically equipped when needed.
- Markets, craftings and workshops (like watermill, windmill, henhouse, ...) reflects all the items, doesn't matter if they are equipped in hands or not.
- Improved character shaders performance and visuals.
- When items are dropped, tools are dropped one by one, but seeds or coins are dropped as a whole slot.
- Improved Gilbert hand animation.
- Items removed from hands are put back in the inventory on top, to use them easier later.
- All the chests in the game are limited by weight instead of slots.
- Item's weight info is shown on encyclopaedia.
- Added skep (beehive) to encyclopaedia with info on how to use them.
Support
Consider supporting the project via Patreon or Paypal or following me on Twitch or Twitter. Join the Discord channel if you want to chat about the game.
Files
Donensbourgh Windows Alpha 0.1.2 717 MB
Donensbourgh Linux Alpha 0.1.2 700 MB
Donensbourgh Macintosh Alpha 0.1.2 769 MB