Posted May 18, 2025 by Thonygm
#Daedalusarcaneodyssey #IndieDev #GameDev #GameAudio #EndlessRunner #SoundtrackDesign #UE5 #UnrealEngine #ActionGameDesign
For one of the late-game moments in Daedalus: Arcane Odyssey, I needed a track that conveyed motion, tension, and a touch of absurdity — without breaking the visual identity of the game.
The result is a looping track designed specifically for an endless run mini-game, triggered during an in-engine downhill escape event. The music uses:
A steady pulse to reinforce speed
Layered synths for momentum
Dynamic pacing to support reactive camera work
This isn’t background music — it’s a gameplay element. It builds rhythm into the player's inputs and reinforces the tone of frantic improvisation that defines this scene.